Jo and Raissa listen to Lola's stories about Nakali and are inspired to search for the Forgotten Island themselves. My work on this sequence was done in collaboration with the boards of other talented story artists.
Jo and Raissa, now accompanied by their island guide were-dog Raww, retrace their steps from the night before at Kakaiba Market and meet a new ally that helps them recollect the events from their previous visit. My work on this sequence was done in collaboration with the boards of other talented story artists.
Jo, Raissa, Raww, and Bungi meet another friend from the prior night, Prince Mermahn. His addition results in a confrontation between the team, emotions run high and time runs short as they continue to search for the key to get off the island. My work on this sequence was done in collaboration with the boards of other talented story artists.
In this older version of the story, Jo and Raww make their way back to the group after emotionally cooling off and making a game plan to help Raissa remember how cool the island is. As they leave, Batiba checks in on Raww, her spy, and Raww is confronted with a choice between his new friends and his boss. My work on this sequence was done in collaboration with the boards of other talented story artists.
In this cut sequence, the Dwende are on the march after Jo and Raissa stole the treasure from them, having now tracked the girls to mysterious musical ruins.
In this cut sequence following the escape from Manananggal, the tension building between Jo and Raissa comes to head. They aren't the only members to face uncomfortable truths, Prince Mermahn's previous admission of deception concerning the prior nights events are also brought into the spotlight by Raww. My work on this sequence was done in collaboration with the boards of other talented story artists.